We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Crafting Talent: (if not claiming EXP for your crafting Talent, you may delete this part of the claim)
Craft Talent Claims: (Link to the posts you're claiming for EXP with your crafting Talent. Be sure that you're actually doing something based on your crafting Talent, as we reserve the right to penalize if deemed that your thread is mostly RPing some other Talent.)
Total Word Count: (add up the total number of words [not including formatting or templates] in all your posts.)
Craft Talent EXP Claimed: (calculate the EXP you should receive; every 50 words = 1 EXP) (Any appliccable bonuses should be detailed in the calculation)
RP Talent: (if not claiming EXP for your RP Talent, you may delete this part of the claim)
RP Talent Claims: (Link to the posts you're claiming for EXP with your RP Talent. Be sure that you're actually doing something based on your RP Talent, as we reserve the right to penalize if deemed that your thread is mostly RPing some other Talent.)
Total Word Count: (add up the total number of words [not including formatting or templates] in all your posts.)
RP Talent EXP Claimed: (calculate the EXP you should receive; every 50 words = 1 EXP) (Any appliccable bonuses should be detailed in the calculation)
Pre-Claim EXP: (Enter the amount of EXP you have in total among your three classes as of your previous claim.)
Main Class: - 712 EXP
Crafting Talent: - 316 EXP
RP Talent: - 100 EXP
Post-Claim EXP: (Enter the amount of EXP you will have in total among your three classes if your claim is approved.)
Main Class: - 1122 EXP
Edited to reflect the +100 Main class exp from claim 4)
Crafting Talent: - 316 EXP
RP Subclass: - 100 EXP
Final Levels: (List your character's levels upon successful claim.)
Crafting Talent Level: - 31
RP Talent Level: - 11
Pre-Claim Gold: 3250 Post-Claim Gold: 4,275
Edit needed: +1,025 Gold
AP/SP:
Pre-Claim AP: - 0
Pre-Claim SP: - 2
Post-Claim AP: - 1 AP
Post-Claim SP: - 1 SP
Edit needed: Plus 30 AP and 10 SP.
Requested Skill(s):
Rank 1 Paladin Skills
[b]Smite[/b] The Paladin enhances their weapon with divine energy and delivers a powerful blow, dealing average damage and low physical Divine damage. [i]0.5s cast time, 15s cooldown. Average mana cost.[/i]
[b]Champion’s Duel[/b] The Paladin challenges an enemy within 10m to a duel, granting both the enemy and the Paladin the Duel status for 10 seconds. While this status is active, both the Paladin and targeted enemy have an average damage reduction when attacking a creature other than each other with a single-target attack. This skill also generates an above-average amount of Aggro from the targeted enemy. [i]1s cast time, 25s cooldown. Below-average mana cost.[/i]
Rank 2 Paladin Skills
[b]Verdict of War[/b] With a loud battlecry, the Paladin declares the start of combat. This skill costs no Valor when cast within 20s of the Paladin entering combat. This rally cry inspires allies, granting all allies within 15m a low Healing Received and Accuracy Up, while enemies are frightened and suffer a low Attack, Magic Attack and Movement Down. All effects last for 20s. [i]Instant, 2 min cooldown. High mana cost, 2 stacks of Valor.[/i]
[b]Crusader’s Path[/b] The Paladin marks a location or enemy within 20 meters, marked by a white sword icon over said location or enemy. This marker persists for 30 seconds, and grants the Paladin and their Party Members a below-average Movement Up and a low Defense Up as long as they are moving towards this marker. [i]2s cast time, 2 min cooldown. Below-average mana cost.[/i]
[b]Auto-da-fé[/b] A circular barrier of glowing golden light is formed in a 5m radius around the Paladin’s current location for 10s. This Barrier cannot be crossed by creatures, ally and enemy alike, however objects and attacks can still pass through it unaffected. The Paladin receives a low Defense Up while this skill is active. [i]3s cast time, 2.5 min cooldown. High mana cost.[/i]
[b]Scouring Light[/b] The Paladin emits a continuous light that burns enemies within 5 meters, dealing average magical Divine damage over 10 seconds. If enemies are above 33% health, this Skill generates twice as much Aggro. If enemies are below 33% health, the light intensifies on them causing above-average damage instead. [i]1s cast time, 1 min cooldown. Average mana cost.[/i]
Rank 1 Combat skills
[b]Accelerate[/b] A spell with instant cast time that grants the user the Accelerated status effect for 10s. While the user has this status, the next spell with a cast time equal to or lower than 3 seconds becomes Instant instead, after which this status is removed. [i]Instant, 30s cooldown. Low mana cost.[/i]
Rank 2 Combat Skills
[b]Raging Edge[/b] The user instantly swings at the enemy with incredible speed, their weapon becoming intangible and passing through the enemy. This attack deals average damage. 1 second after the swing, a green afterimage repeats the weapon’s swing, dealing low damage and applying any effects of the weapon. [i]0.5s animaton time, 15s cooldown. Average mana cost.[/i]
[b]Howitzer Stance[/b] A skill primarily used by Mages, although there are Weapon Specialists and Tanks that have found a way to utilize this skill too. When toggled on or off, this skill is put on a 10s cooldown before it can be toggled off or on again. While active, the user gains the Howitzer buff that prevents them from moving, but boosts Attack and Magic Attack by an above-average amount. The user is immune to pushes, pulls or knockbacks from allies, but an enemy inflicting a CC Status effect(such as Stun, Topple, Confusion) or a knockback will forcibly cancel the stance. [i]Toggle, 10s cooldown. Low mana drain.[/i] EDIT NEEDED: Please add the Rend Strength and Rend Intelligence to my skill sheet.
[b]Rend Strength[/b] The user slams their opponent's arms with the hilt of their weapon, letting loose a bright red flash of light. While it deals only minor damage, this attack also inflicts a minor Attack Down debuff for 30s. [i]1s animation time, 90s cooldown. Low mana cost.[/i]
[b]Rend Intelligence[/b] The user slams their enemy’s head with the hilt of their weapon, letting loose a bright blue flash of light. While it deals only minor damage, this attack also inflicts a minor Magic Attack Down debuff for 30s. [i]1s animation time, 90s cooldown. Low mana cost.[/i]
Rank 1 Field Skill [b]Triage[/b] Can only be used out of combat. A skill that will have to make do after a particularly bad situation. Triage can be used on an ally to restore their health, up to 30% of their maximum health. This restores 1.5% maximum health every 2s of animation time, and when the target reaches 30% maximum health the skill and animation time stop. [i]40s animation time, 1 min cooldown. Low mana cost.[/i]
Requested Proficiency:
If you would like to raise your equipment proficiencies,
Pre-Claim Proficiencies: (Enter your equipment proficiency levels as of your previous claim)
Unarmed: -
0
One-Handed Melee: -
36
Two-Handed Melee: -
0
Ranged: -
0
Magic: -
0
Shields: -
50
Light Armor: -
0
Medium Armor: -
0
Heavy Armor: -
48
Post-Claim Proficiencies: (Enter the equipment proficiency levels you would like to have if your claim is approved; To level a proficiency from 0 to 1 costs 10 AP, leveling up to level 25 costs 1 AP per level, leveling up to level 50 costs 2 AP per level, and level up to level 75 costs 3 AP per level)
Unarmed: -
0
One-Handed Melee: -
50
Two-Handed Melee: -
0
Ranged: -
0
Magic: -
0
Shields: -
57 (67) (Using the 30 AP here to keep it simple. Brings it to 67.)
“I wonder if you came in need of Isis’s peace or have come to wield Anhur’s rage? The winds of the dunes tells me that you desire one or the other. There is no place in-between.”
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.